The Growing Pains of Adrian Mole Cover

IGDB / 28439

The Growing Pains of Adrian Mole

1987 Adventure
The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all th Show full summary

The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about The Growing Pains of Adrian Mole: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

2 weitere Tags
Traitbased on - book Traitinteractive fiction

Game profile / Plain language

The Growing Pains of Adrian Mole: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Level 9 Computing
Publisher
Mosaic Publishing
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Comedy
03
Wo & wann

Platform releases

  • Amstrad CPC 1988
  • Commodore C64/128/MAX 1987
  • MSX Feb 17, 1987
  • Atari 8-bit 1987
  • BBC Microcomputer System 1987
  • ZX Spectrum 1987

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