Braid Cover

IGDB / 2853

Braid

2008 86 / 100 Adventure Indie Plattform
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objec Vollständige Kurzbeschreibung anzeigen

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

Dein Treffer für

MultiVersus

17% Mutiger Treffer
Gemeinsame DNA
Fantasy Thema Single player Modus Side view Perspektive
Weltdesign Linear GameplayRätsel

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, se Vollständige Beschreibung anzeigen

Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".

GameplayRätsel GenreAdventure GenreIndie GenrePlattform ThemaFantasy
54 weitere Tags
GenrePuzzle GenreStrategy Merkmalachievements Merkmalauto-saving Merkmalboss fight Merkmalcanonical death Merkmalclimbing Merkmalcold open Merkmalcollectibles Merkmaldamsel in distress Merkmaldigital distribution Merkmaldigital rights management Merkmalfate Merkmalforeshadowing Merkmalgamersgate Merkmalharder versions of earlier levels Merkmalhigh definition graphics Merkmalhumble bundle Merkmalinteractive achievement awards 2009 Merkmallicensed soundtrack Merkmalmale protagonist Merkmalmisrepresentative box art Merkmalmotion blur Merkmalmoving platforms Merkmalnon-linear storytelling Merkmalnuclear bomb Merkmalonlive Merkmaloriginal soundtrack release Merkmalplaystation now Merkmalplaystation trophies Merkmalplot twist Merkmalpreviously on - xbox gamepass Merkmalprincess Merkmalpuzzle games with stories Merkmalpuzzle platformer Merkmalreal-time waiting Merkmalrespawn justification Merkmalside-scrolling Merkmalsingle-player only Merkmalspeedrun Merkmalspeedrun mode Merkmalsteam Merkmalsteam achievements Merkmalsteam cloud Merkmalsteam play Merkmalsummer of arcade 2008 Merkmaltime manipulation Merkmaltime rewind Merkmaltime travel Merkmaltime trials Merkmalunrequited love Merkmalviolent plants Merkmalxbox controller support for pc Merkmalxbox one backwards compatibility

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Number None Inc.
Herausgeber
Number None Inc., Microsoft Game Studios
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Side view
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • Xbox 360 Aug 06, 2008
  • PC (Microsoft Windows) Apr 10, 2009
  • Linux Dec 14, 2010
  • Mac May 20, 2009
  • Mac Jan 11, 2011
  • PlayStation 3 Nov 12, 2009
  • PlayStation 3 Sep 09, 2010
  • PlayStation 3 Dec 17, 2009

Preise / Shops

Erst vergleichen. Dann entscheiden.

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Shop-Abdeckung

Alle unterstützten Preisquellen

Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.

1 / 5