StarQuest: Rescue at Rigel Cover

IGDB / 2870

StarQuest: Rescue at Rigel

1980 59 / 100 Role-playing (RPG)

You are Sudden Smith and are on a mission to rescue ten prisoners who are kept by the evil alien race of the Tollah in a mine in an asteroid orbiting the planet Rigel. Whatever you do - you only of have 60 minutes to rescue all ten prisoners.

World design Nicht eindeutig StructureRoguelike GameplayRole-playing

Deep dive / Spielprofil

Everything about StarQuest: Rescue at Rigel: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

For Sudden Smith, getting into the Tollah moonbase was not difficult. The hard part was finding his way through the maze of underground corridors, tunneled-out chambers, gravshafts, and teleportals, releasing the ten humans held captive somewhere within— and getting out alive. Not that there was much choice: a full-scale attack from space would ensure the death of the prisoners. The trouble had started when a renegade High Tollah, fearing the traditional Tollah punishment for deposed leaders (being demandibled), sought sanctuary in the Stellar Union. In a snit of frustration, the remaining High Tollah ordered a clawful of the nearest men and women— who happened to be from the Orion colony of Ultima Thule— taken prisoner. Inside a secret base on a moonlet circling Rigel, on the fringe of human-occupied space, Tollah scientists used their unwilling subjects to find a means of reducing the human race to the status ot Common Tollah— which is to say, sheep. In the Tollah scheme of things, there was room in the cosmos for only one set of decision-makers: the High Tollah.

3 weitere Tags
Traitcga graphics Traitreal-time Traitroguelike

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Gameplay Video

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Game profile / Plain language

StarQuest: Rescue at Rigel: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Automated Simulations, Automated Simulations
Publisher
Epyx, Automated Simulations
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Science fiction
03
Wo & wann

Platform releases

  • Apple II 1980
  • Atari 8-bit 1981
  • Commodore PET 1980
  • Commodore VIC-20 1982
  • DOS 1983
  • TRS-80 1980

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