Papers, Please Cover

IGDB / 2935

Papers, Please

2013 82 / 100 Indie Point-and-click Puzzle
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travel Vollständige Kurzbeschreibung anzeigen

The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

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41% Mutiger Treffer
Gemeinsame DNA
Point-and-click Genre Puzzle Genre Single player Modus First person Perspektive Rätsel Spielgefühl
Weltdesign Nicht eindeutig ErlebnisStory-fokussiert ErlebnisEntscheidungen GameplayRätsel

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countrie Vollständige Beschreibung anzeigen

The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards. A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation. The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode. Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"

ErlebnisStory-fokussiert ErlebnisEntscheidungen GameplayRätsel GenreIndie GenrePoint-and-click GenrePuzzle ThemaThriller
20 weitere Tags
GenreSimulator Merkmal1980s Merkmal8-bit Merkmaldeveloped by one person Merkmaldystopian Merkmalespionage Merkmalgame developers choice awards 2014 Merkmaligf awards Merkmallife simulation Merkmalmanagement Merkmalmoral decisions Merkmalnudity Merkmalpixel art Merkmalsteam Merkmalsteam achievements Merkmalsteam cloud Merkmalsteam greenlight Merkmalsteam leaderboards Merkmalsteam trading cards Merkmalstory driven

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Lucas Pope
Herausgeber
3909
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
First person, Text
Themen
Thriller
03
Wo & wann

Plattform-Veröffentlichungen

  • Android Aug 05, 2022
  • iOS Dec 12, 2014
  • Mac Aug 08, 2013
  • PlayStation Vita Dec 12, 2017
  • Linux Feb 12, 2014
  • PC (Microsoft Windows) Aug 08, 2013

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