Shadow Warrior Cover

IGDB / 2947

Shadow Warrior

1997 78 / 100 Fighting Shooter
Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels i Show full summary

Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Lo Wang is a bodyguard for Zilla Enterprises, which has control over every major industry in Japan. However, this has led to corruption. Master Zilla, the president of the Zilla Enterprise, is planning to conquer Japan using creatures from the "dark side". When he discovers this, Lo Wang quit his job as a bodyguard. Master Zilla realizes the threat that Lo Wang poses and sends his creatures to battle him

GameplayCombat-focused Game modeMultiplayer GenreFighting GenreShooter ThemeAction ThemeComedy ThemeScience fiction Traitbehind the waterfall Traitbloody Traitboss fight Traitchemical warfare Traitchinese accent Traitcontroversy Traitdark humor Traitdestructible environment Traitdial-up wide area network game operation Traitdual wielding Traitexplosion Traitfinishing move Traitgame reference Traitgore system Traithand-to-hand combat Traitinteractive environments Traitmartial arts Traitmelee Traitmetagame Traitmissile launcher Traitninja Traitnuclear bomb Traitnudity Traitopen-source Traitprofanity Traitracial stereotypes Traitracism Traitrun and gun Traitshareware Traitspecial attacks Traitsteam trading cards Traitswimming Traitswordplay Traittime trials Traituseable vehicles Traitvoxel

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
3D Realms
Publisher
MacSoft Games, GT Interactive Software, General Arcade, 3D Realms, Devolver Digital, Eidos Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person
Themes
Action, Comedy, Science fiction
03
Wo & wann

Platform releases

  • Mac May 29, 2013
  • DOS May 13, 1997
  • Mac Oct 01, 1997
  • iOS Dec 19, 2012
  • DOS 1997
  • PC (Microsoft Windows) May 29, 2013

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