Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
IGDB / 310
Sid Meier's Civilization III
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological developmen Show full summary
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
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Everything about Sid Meier's Civilization III: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Game profile / Plain language
Sid Meier's Civilization III: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Westlake Interactive, Firaxis Games
- Publisher
- MacSoft Games, Infogrames
- Franchise
- Sid Meier
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- 4X (explore, expand, exploit, and exterminate), Educational, Fantasy, Historical
Platform releases
- PC (Microsoft Windows) Oct 30, 2001
- Mac Oct 30, 2001
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