Sid Meier's Civilization III Cover

IGDB / 310

Sid Meier's Civilization III

2001 80 / 100 Simulator Strategy Turn-based strategy (TBS)
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological developmen Vollständige Kurzbeschreibung anzeigen

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

Dein Treffer für

The Last Cube

13% Mutiger Treffer
Gemeinsame DNA
Single player Modus
Weltdesign Nicht eindeutig ErlebnisEntscheidungen

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

ErlebnisEntscheidungen GenreSimulator GenreStrategy GenreTurn-based strategy (TBS) Thema4X (explore, expand, exploit, and exterminate) ThemaEducational ThemaFantasy ThemaHistorical Merkmalalternate reality Merkmalbarbarians Merkmalbiblical quotes Merkmalbink video Merkmalcatapult Merkmalcolony Merkmalcommerce Merkmalconstruction Merkmalcontent editor Merkmaleconomy Merkmalfamous quotes Merkmalfeudalism Merkmalgrid-based movement Merkmalhistorical figures in fictional settings Merkmalhistorical inaccuracy Merkmalin-game map editor Merkmalinteractive achievement awards 2002 Merkmalmacromanagement Merkmalmanagement Merkmalmicromanagement Merkmalmilitary Merkmalmining Merkmalmultiple endings Merkmalnaval warfare Merkmalnomads Merkmalnon-player character Merkmalnuclear bomb Merkmalnuclear fallout Merkmalpolitical Merkmalresource gathering Merkmalsequel Merkmalspaceship Merkmalsteam Merkmalsupply and demand Merkmaltank Merkmaltech trees Merkmalturn-based Merkmalworld domination

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Westlake Interactive, Firaxis Games
Herausgeber
MacSoft Games, Infogrames
Franchise
Sid Meier
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
4X (explore, expand, exploit, and exterminate), Educational, Fantasy, Historical
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Oct 30, 2001
  • Mac Oct 30, 2001

Preise / Shops

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Preise beeinflussen niemals die Trefferrangfolge.

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