Sid Meier's Civilization III Cover

IGDB / 310

Sid Meier's Civilization III

2001 80 / 100 Simulator Strategy Turn-based strategy (TBS)
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological developmen Show full summary

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

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Imagine Earth

38% Mutiger Treffer
Shared DNA
Simulator Genre Strategy Genre 4X (explore, expand, exploit, and exterminate) Theme Single player Mode Bird view / Isometric Perspective
World design Nicht eindeutig ExperienceChoices

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

ExperienceChoices GenreSimulator GenreStrategy GenreTurn-based strategy (TBS) Theme4X (explore, expand, exploit, and exterminate) ThemeEducational ThemeFantasy ThemeHistorical Traitalternate reality Traitbarbarians Traitbiblical quotes Traitbink video Traitcatapult Traitcolony Traitcommerce Traitconstruction Traitcontent editor Traiteconomy Traitfamous quotes Traitfeudalism Traitgrid-based movement Traithistorical figures in fictional settings Traithistorical inaccuracy Traitin-game map editor Traitinteractive achievement awards 2002 Traitmacromanagement Traitmanagement Traitmicromanagement Traitmilitary Traitmining Traitmultiple endings Traitnaval warfare Traitnomads Traitnon-player character Traitnuclear bomb Traitnuclear fallout Traitpolitical Traitresource gathering Traitsequel Traitspaceship Traitsteam Traitsupply and demand Traittank Traittech trees Traitturn-based Traitworld domination

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Westlake Interactive, Firaxis Games
Publisher
MacSoft Games, Infogrames
Franchise
Sid Meier
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
4X (explore, expand, exploit, and exterminate), Educational, Fantasy, Historical
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Oct 30, 2001
  • Mac Oct 30, 2001

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