A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit. However, suddenly without warning, the Supercomputer went berserk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.
IGDB / 3129
Gain Ground
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a pl Show full summary
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.
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Gain Ground: release, platforms, and facts
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Studio & publishing
- Developer
- Sega Enterprises, Ltd., Sega Enterprises, Ltd.
- Publisher
- NEC Avenue, Ltd., Sega Enterprises, Ltd., Sega
- Franchise
- Standalone
Spielprofil
- Modi
- Co-operative, Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Action, Fantasy, Science fiction
Platform releases
- PC (Microsoft Windows) Jun 01, 2010
- TurboGrafx-16/PC Engine Dec 25, 1992
- Linux Jun 01, 2010
- Arcade Nov 01, 1988
- Wii Feb 02, 2007
- Mac Jun 01, 2010
- Wii Jan 30, 2007
- Wii Feb 05, 2007
- Sega Mega Drive/Genesis Jan 03, 1991
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