Immemory Cover

IGDB / 313939

Immemory

1997 Point-and-click Simulator
In Immemory, Chris Marker has used the format of the CD-Rom to create a multi-layered, multimedia memoir. The reader investigates “zones” of travel, war, cinema, and poetry, navigating through photographs, film clips, music, and text, as if physically exploring Marker’s memory itself. The result is a veritable 21st-century Remembrance of Things Past, an exploration of the state of memory in our digital era. With it, Show full summary

In Immemory, Chris Marker has used the format of the CD-Rom to create a multi-layered, multimedia memoir. The reader investigates “zones” of travel, war, cinema, and poetry, navigating through photographs, film clips, music, and text, as if physically exploring Marker’s memory itself. The result is a veritable 21st-century Remembrance of Things Past, an exploration of the state of memory in our digital era. With it, Marker has both invented a literary form and perfected it.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Immemory: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In Immemory, Chris Marker has used the format of the CD-Rom to create a multi-layered, multimedia memoir. The reader investigates “zones” of travel, war, cinema, and poetry, navigating through photographs, film clips, music, and text, as if physically exploring Marker’s memory itself. The result is a veritable 21st-century Remembrance of Things Past, an exploration of the state of memory in our digital era. With it, Marker has both invented a literary form and perfected it.

6 weitere Tags
Traitfilm Traitmemory Traitpoetry Traitpolitical Traittravel Traitwar

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Immemory: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Text
Themes
Historical, Non-fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Jan 01, 1997
  • Mac Jan 01, 1997

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