Bleemcast! for Metal Gear Solid Cover

IGDB / 315682

Bleemcast! for Metal Gear Solid

2001
Bleemcast!, also known as Bleem! for Dreamcast, is an unlicensed commercial emulator developed and published by Bleem! for use with the Sega Dreamcast. By taking advantage of loopholes within the Dreamcast's Mil-CD format, Bleemcast! software allows the system to run select PlayStation games, often with enhanced graphics. Each Bleemcast! disc is intended for a single PlayStation game only, and is utilized by first bo Show full summary

Bleemcast!, also known as Bleem! for Dreamcast, is an unlicensed commercial emulator developed and published by Bleem! for use with the Sega Dreamcast. By taking advantage of loopholes within the Dreamcast's Mil-CD format, Bleemcast! software allows the system to run select PlayStation games, often with enhanced graphics. Each Bleemcast! disc is intended for a single PlayStation game only, and is utilized by first booting the Dreamcast with the Bleemcast! disc, and then later swapping in the PlayStation game at a specific time. While running under Bleemcast!, PlayStation games adopt anti-aliasing and bilinear filtering, as well as an increased resolution of 640x480 (double the PlayStation's 320x240). All released Bleemcast! games require a dedicated VMU to play and save progress, while also supporting the Jump Pack for vibration.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Bleemcast! for Metal Gear Solid: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Bleemcast!, also known as Bleem! for Dreamcast, is an unlicensed commercial emulator developed and published by Bleem! for use with the Sega Dreamcast. By taking advantage of loopholes within the Dreamcast's Mil-CD format, Bleemcast! software allows the system to run select PlayStation games, often with enhanced graphics. Each Bleemcast! disc is intended for a single PlayStation game only, and is utilized by first booting the Dreamcast with the Bleemcast! disc, and then later swapping in the PlayStation game at a specific time. While running under Bleemcast!, PlayStation games adopt anti-aliasing and bilinear filtering, as well as an increased resolution of 640x480 (double the PlayStation's 320x240). All released Bleemcast! games require a dedicated VMU to play and save progress, while also supporting the Jump Pack for vibration.

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Traitnon-game software

Game profile / Plain language

Bleemcast! for Metal Gear Solid: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

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Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
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So spielt es sich

Spielprofil

Modi
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Perspective
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Themes
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Wo & wann

Platform releases

  • Dreamcast Oct 30, 2001

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