SWAT 4 Cover

IGDB / 316

SWAT 4

2005 85 / 100 Shooter Strategy Tactical
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, Show full summary

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

World design Nicht eindeutig GameplayStealth GameplayCombat-focused Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

GameplayStealth GameplayCombat-focused Game modeCo-op Game modeMultiplayer GenreShooter GenreStrategy GenreTactical ThemeAction ThemeStealth Traita.i. companion Traitaggressive door-opening Traitarcade cabinet Traitartificial intelligence Traitbink video Traitbloody Traitchristianity Traitclose quarters combat Traitcrime Traitcrime fighting Traitexplosion Traitgames advertising games Traitgangs Traitgriefing Traitguerilla warfare Traithostages Traitin-game advertising Traitin-game map editor Traitinstant kill Traitmodern military Traitmodern warfare Traitmurder Traitonline Traitpolice Traitranking system Traitrealism Traitserial killer Traitshooting range Traitsniping Traitspecial forces Traitsquad Traitsquad based shooter Traitsquad tactics Traitswat Traitterrorists Traitwasd movement Traitwilhelm scream

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Trailer

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Irrational Games
Publisher
Vivendi Universal, Sierra Entertainment, Livedoor, Activision
Franchise
Police Quest
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
First person
Themes
Action, Stealth
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Apr 05, 2005
  • PC (Microsoft Windows) Jul 29, 2005
  • PC (Microsoft Windows) Apr 08, 2005

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