Age of Mythology Cover

IGDB / 324

Age of Mythology

2002 79 / 100 Real Time Strategy (RTS) Strategy
Age of Mythology is a real-time strategy game developed by Ensemble Studios and published by Microsoft Game Studios. Drawing inspiration from Greek, Egyptian, and Norse mythology rather than historical events, it diverges from the Age of Empires series while sharing familiar gameplay elements. The campaign follows Arkantos, an Atlantean admiral embarking on a journey through the lands of the game's three cultures, hu Show full summary

Age of Mythology is a real-time strategy game developed by Ensemble Studios and published by Microsoft Game Studios. Drawing inspiration from Greek, Egyptian, and Norse mythology rather than historical events, it diverges from the Age of Empires series while sharing familiar gameplay elements. The campaign follows Arkantos, an Atlantean admiral embarking on a journey through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.

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Chrono Trigger

22% Mutiger Treffer
Shared DNA
Fantasy Theme Single player Mode Bird view / Isometric Perspective
World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed. There are three playable cultures in Age of Mythology: the Greeks, Egyptians, and Norse. Each culture has three "major gods"—important deities such as Ra, Zeus, or Odin. The player chooses their major god before the game begins. Every time a p Show full description

Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed. There are three playable cultures in Age of Mythology: the Greeks, Egyptians, and Norse. Each culture has three "major gods"—important deities such as Ra, Zeus, or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique "god power"—A one-time special ability that can either damage an opponent, or benefit the player that uses it.

Game modeMultiplayer GenreReal Time Strategy (RTS) GenreStrategy ThemeFantasy ThemeHistorical Traitadamantium Traitbink video Traitbow and arrow Traitcentaurs Traitcheat code Traitconstruction Traitcow Traitdigital distribution Traitdivine punishment Traitegypt Traitgame critics awards Traitgods Traitgreek mythology Traitheroes Traithorse Traitlicensed soundtrack Traitmacromanagement Traitmagic Traitmanagement Traitmelee Traitmicromanagement Traitmining Traitminotaurs Traitmod support Traitmummy Traitmythology Traitnatural disaster Traitoriginal soundtrack release Traitpax east 2014 Traitprofessional gaming Traitrandomly generated maps Traitreal time tactics Traitreligion Traitresource gathering Traitsteam Traitsteam trading cards Traitsummoning support Traitteleportation Traituser generated content Traitwall building Traitwar

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Ensemble Studios
Publisher
Microsoft Game Studios, MacSoft Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Historical
03
Wo & wann

Platform releases

  • Mac Dec 19, 2003
  • Mac Oct 30, 2002
  • PC (Microsoft Windows) Oct 30, 2002
  • PC (Microsoft Windows) Nov 11, 2002

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