Tales of Eternia Cover

IGDB / 329316

Tales of Eternia

2005 Adventure Role-playing (RPG)
Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). It is a port of the original PS1 game, which was localized as Tales of Destiny II in the US (not to be confused with the Japanese Exclusive title Tales of Destiny 2, an actual sequel to Tales of Destiny) The game is set in the fantasy world of Inferia, follows the story of a Show full summary

Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). It is a port of the original PS1 game, which was localized as Tales of Destiny II in the US (not to be confused with the Japanese Exclusive title Tales of Destiny 2, an actual sequel to Tales of Destiny) The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.

World design Linear GameplayCombat-focused Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about Tales of Eternia: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. The two planets, face one another, separated by the Orbus Barrier. Interaction between the two planets has been infrequent over the last few centuries despite their proximity; the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The Aurora War, an ancient conflict that set Inferia against Celestia over two thousand years ago, continues to generate persistent mistrust between the two groups. The Orbus Barrier has shown recent signs of weakening and possible collapse due to the actions of an unknown external force. The journey takes Reid across both planets, as he seeks out those responsible for this movement towards the brink of annihilation.

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Traitadapted to - anime Traitanime Traitbanter during gameplay Traitboss assistance Traitboss fight Traitcooking Traitdeath Traitdual wielding Traitexplosion Traitgood vs evil Traitgravity Traithero turned evil Traithuman Traitjrpg Traitleveling up Traitlinear motion battle system Traitmagic Traitmale protagonist Traitmana Traitmanga Traitmelee Traitminigames Traitmultiple protagonists Traitnon-player character Traiton-the-fly character switching Traitoptional boss Traitoverworld Traitparty system Traitpausable real time combat Traitreal-time combat Traitrecurring boss Traitrock music Traitsave point Traitsummoning support Traitvillain turned good

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Game Intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Tales of Eternia: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Namco Tales Studio
Publisher
Namco
Franchise
Tales of
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric, Side view
Themes
Action, Fantasy, Science fiction
03
Wo & wann

Platform releases

  • PlayStation Portable Feb 10, 2006
  • PlayStation Portable Mar 03, 2005
  • PlayStation Portable Feb 09, 2006

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