Soko Banish Cover

IGDB / 334436

Soko Banish

2006 Puzzle
Help Ardos push all the soulstones onto rune circles in this puzzle game based on the classic Sokoban, but watch out: as in the popular classic, stones can only be pushed and not pulled, so try to avoid unwinnable situations that would surely spell doom as you uncover the right sequence of moves. Open gates, avoid roaming ghosts, and when all challenges are mastered, use the Level Creator to create your own for more Show full summary

Help Ardos push all the soulstones onto rune circles in this puzzle game based on the classic Sokoban, but watch out: as in the popular classic, stones can only be pushed and not pulled, so try to avoid unwinnable situations that would surely spell doom as you uncover the right sequence of moves. Open gates, avoid roaming ghosts, and when all challenges are mastered, use the Level Creator to create your own for more fun!

World design Open World StructureSandbox GameplayPuzzles

Deep dive / Spielprofil

Everything about Soko Banish: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

When Ardos Balmung found himself in the ruins of Greifenhausen, he found all the soulstones removed from their banishing circles by a supernatural quake. If he cannot move them back and neutralise the demons inside, inferno may break loose!

1 weitere Tags
Traitsokoban

Game profile / Plain language

Soko Banish: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 31, 2006

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