Half-Life 2: Episode One Cover

IGDB / 338

Half-Life 2: Episode One

2006 85 / 100 Shooter
Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require t Show full summary

Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.

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Shared DNA
Shooter Genre Action Theme Horror Theme Science fiction Theme Single player Mode First person Perspective Horror Game feel Combat-focused Game feel
World design Linear ExperienceCinematic MoodHorror Game feelChallenging GameplayCombat-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Taking place in City 17, just after the events of the last game, Half-Life 2: Episode one again follows scientist Gordon Freeman and his friend Alyx Vance as they stabilize a damaged Citadel core to buy time before it explodes, which will destroy the city and the surrounding area. They then rush to make it out of a war-torn City 17 as quickly as possible and also help evacuate any remaining citizens left.

ExperienceCinematic MoodHorror Game feelChallenging GameplayCombat-focused GenreShooter ThemeAction ThemeHorror ThemeScience fiction Traita.i. companion Traitaction-adventure Traitagents Traitalien invasion Traitaliens Traitapocalypse Traitartificial intelligence Traitauto-saving Traitbink video Traitbiotechnology Traitbloody Traitboss fight Traitbuddy system Traitcharacter models based on actual people Traitcheat code Traitcheckpoints Traitcliffhanger Traitcorpse Traitdarkness Traitdeath Traitdescendants of other characters Traitdestructible environment Traitdeveloper commentary Traitdifficulty level Traitdigital distribution Traitdoctor Traitdog Traitdynamic difficulty Traitdystopian Traitenvironment as weapons Traitenvironmental puzzles Traitepisodic Traitescaping imprisonment Traitescort mission Traitevil organization Traitevolving title screen Traitexplosion Traitfalling damage Traitfirst-person platforming Traitfully customizable controls Traitgravity Traitgunship Traithuman Traithunter Traitin-engine cinematic Traitinfinite ammo Traitinfinite spawn Traitinstant kill Traitinteractive environments Traitlevitation Traitliberation Traitlinear gameplay Traitmale antagonist Traitmale protagonist Traitmelee Traitmotion blur Traitmp7 Traitnon-player character Traitnovint falcon support Traitone-man army Traitoriginal soundtrack release Traitparticle system Traitphysics manipulation Traitpolygonal 3d Traitprofanity Traitprofessional gaming Traitquickloading Traitradiation Traitragdoll physics Traitresistance Traitretail games with steam activation Traitrobot dog Traitrobots Traitscientist Traitscripted events Traitself-referential humor Traitsilent protagonist Traitsingle-player only Traitsprinting mechanics Traitsteam Traitsteam achievements Traitsteam cloud Traitsteam play Traitstrafe-jumping Traitsuicide Traitswimming Traitterraforming Traitthrowing weapons Traittomboy Traittrain level Traittrilogy Traitundead Traitunreliable narrator Traitvent crawling Traitvoice acting Traitwasd movement Traitwormhole Traitxbox controller support for pc

Watch / Trailer

Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Valve, Valve
Publisher
EA Games, Valve
Franchise
Half-Life
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Horror, Science fiction
03
Wo & wann

Platform releases

  • Linux Jun 26, 2013
  • Mac May 26, 2010
  • PC (Microsoft Windows) Jun 01, 2006
  • PlayStation 3 Dec 20, 2007
  • PlayStation 3 Dec 11, 2007
  • PlayStation 3 Dec 14, 2007
  • Xbox 360 Oct 25, 2007
  • Xbox 360 Oct 19, 2007
  • Xbox 360 Oct 10, 2007
  • Xbox 360 May 22, 2008
  • Xbox 360 Oct 09, 2007

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