IGDB / 338219

Rise

2017
RISE is a first-person vignette by Dr Dakoda Barker about living with chronic health conditions. The narrative is simple – the player has to get out of bed, get dressed and leave their house for the day. But Barker expresses the complexities of living with chronic illness by implementing intentionally hostile game design. The controls are unwieldy and incredibly demanding, forcing the player to use the controller in Show full summary

RISE is a first-person vignette by Dr Dakoda Barker about living with chronic health conditions. The narrative is simple – the player has to get out of bed, get dressed and leave their house for the day. But Barker expresses the complexities of living with chronic illness by implementing intentionally hostile game design. The controls are unwieldy and incredibly demanding, forcing the player to use the controller in unexpected ways, to ask someone near them to help with the controls – or to make more conservative choices, like being too exhausted to bother with cool boots and settle for simple canvas sneakers instead. RISE’s challenging controls are designed to give the player insight into the physicality of living with chronic illness and pain, and the constant domestic negotiations that come with it.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Rise: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

RISE is a first-person vignette by Dr Dakoda Barker about living with chronic health conditions. The narrative is simple – the player has to get out of bed, get dressed and leave their house for the day. But Barker expresses the complexities of living with chronic illness by implementing intentionally hostile game design. The controls are unwieldy and incredibly demanding, forcing the player to use the controller in unexpected ways, to ask someone near them to help with the controls – or to make more conservative choices, like being too exhausted to bother with cool boots and settle for simple canvas sneakers instead. RISE’s challenging controls are designed to give the player insight into the physicality of living with chronic illness and pain, and the constant domestic negotiations that come with it.

1 weitere Tags
Traitwalking simulator

Game profile / Plain language

Rise: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
JiroGames
Publisher
JiroGames
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
First person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Jun 25, 2017
  • Mac Jun 25, 2017

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