When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.
IGDB / 3505
Gex 3: Deep Cover Gecko
When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level throug Show full summary
When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.
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Gex 3: Deep Cover Gecko: release, platforms, and facts
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Studio & publishing
- Developer
- Crystal Dynamics
- Publisher
- Eidos Interactive
- Franchise
- Standalone
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- Modi
- Single player
- Perspective
- Third person
- Themes
- Action, Comedy
Platform releases
- PlayStation Apr 10, 1999
- PlayStation Mar 23, 1999
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