NBA Hangtime Cover

IGDB / 3550

NBA Hangtime

1996 63 / 100 Sport
Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Show full summary

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

Game modeMultiplayer GenreSport ThemeAction ThemeNon-fiction Traitbasketball Traitbig head mode Traitcheat code Traithidden character Traitnational basketball association Traitspiritual successor

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Midway, Williams Entertainment, Funcom
Publisher
Midway, Tec Toy, Gradiente
Franchise
NBA
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Bird view / Isometric
Themes
Action, Non-fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Dec 31, 1996
  • Arcade Apr 16, 1996
  • Nintendo 64 Jan 17, 1997
  • PlayStation Jan 17, 1997
  • Sega Mega Drive/Genesis Nov 1996
  • Super Nintendo Entertainment System Nov 1996
  • Super Nintendo Entertainment System 1997
  • Nintendo 64 1997
  • Sega Mega Drive/Genesis Mar 18, 1997

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