Top Gear Overdrive Cover

IGDB / 3616

Top Gear Overdrive

1998 70 / 100 Racing
In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to giv Show full summary

In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Top Gear Overdrive: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race.

2 weitere Tags
Traitnintendo 64 exclusive Traitrumble pak

Game profile / Plain language

Top Gear Overdrive: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Snowblind Studios
Publisher
Kemco, Gradiente
Franchise
Top Gear
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo 64 Nov 23, 1998
  • Nintendo 64 TBD

Prices / Stores

Compare Top Gear Overdrive prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform