Heroes of Might and Magic: A Strategic Quest Cover

IGDB / 362

Heroes of Might and Magic: A Strategic Quest

1995 77 / 100 Role-playing (RPG) Strategy Turn-based strategy (TBS)
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random m Show full summary

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about Heroes of Might and Magic: A Strategic Quest: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne. He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar. In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.

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Traitartificial intelligence Traitbarbarians Traitbow and arrow Traitcampaign Traitcheat code Traitday/night cycle Traitdifficulty level Traitexplosion Traitgog preservation program Traithigh score Traithorse riding Traitin-game map editor Traitmagic Traitmana Traitmicromanagement Traitmultiple protagonists Traitmythology Traitnaval warfare Traitnomads Traitogres Traitpaladins Traitphoenix Traitpoisoning Traitpotion Traitrandomly generated maps Traitresource gathering Traitseasons Traitsiege warfare Traitsnow Traitsplash damage Traitsummoning support Traittactical turn-based combat Traitteleportation Traittreasure chest Traitturn-based Traitturn-based combat Traitvampire

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Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Heroes of Might and Magic: A Strategic Quest: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
New World Computing, New World Computing
Publisher
The 3DO Company, New World Computing, Ubi Soft Entertainment
Franchise
Might and Magic
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric, Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • DOS Aug 31, 1995
  • Mac Sep 04, 1996
  • PC (Microsoft Windows) Feb 1996
  • DOS 1995
  • PC (Microsoft Windows) 1996

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