How the Leopard Got His Spots Cover

IGDB / 363985

How the Leopard Got His Spots

1995 Point-and-click Visual Novel
Bring Rudyard Kipling's classic tale to life with animation, sounds, videos, games, and the music of South Africa. More than a story, it's a engaging learning experience that lets you explore the people, animals, music, and art of Africa --or explore Kipling's life and writings. Surprises appear just by clicking your mouse. Click the animals and watch them play a game of ring toss! Keep clicking to bring 15 beautif Show full summary

Bring Rudyard Kipling's classic tale to life with animation, sounds, videos, games, and the music of South Africa. More than a story, it's a engaging learning experience that lets you explore the people, animals, music, and art of Africa --or explore Kipling's life and writings. Surprises appear just by clicking your mouse. Click the animals and watch them play a game of ring toss! Keep clicking to bring 15 beautifully illustrated pages to life. Children at all reading levels can build their skills by listening to the story, reading along as Danny Glover narrates, or clicking on any word to hear it pronounced or defined through sound, video, photos, and animation. Discover more just by clicking words in the story. You'll never know what you'll find! Play four enriching, challenging games for hours of fun. You can play alone or with P.J. Rabbit. Choose the Traditional African stone game called Mancala, put together a puzzle, paint the animals with crazy camouflage, or match music. From "Just So Stories" by Rudyard Kipling, author of "The Jungle Book" and winner of the Nobel Prize for Literature.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about How the Leopard Got His Spots: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Bring Rudyard Kipling's classic tale to life with animation, sounds, videos, games, and the music of South Africa. More than a story, it's a engaging learning experience that lets you explore the people, animals, music, and art of Africa --or explore Kipling's life and writings. Surprises appear just by clicking your mouse. Click the animals and watch them play a game of ring toss! Keep clicking to bring 15 beautifully illustrated pages to life. Children at all reading levels can build their skills by listening to the story, reading along as Danny Glover narrates, or clicking on any word to hear it pronounced or defined through sound, video, photos, and animation. Discover more just by clicking words in the story. You'll never know what you'll find! Play four enriching, challenging games for hours of fun. You can play alone or with P.J. Rabbit. Choose the Traditional African stone g Show full description

Bring Rudyard Kipling's classic tale to life with animation, sounds, videos, games, and the music of South Africa. More than a story, it's a engaging learning experience that lets you explore the people, animals, music, and art of Africa --or explore Kipling's life and writings. Surprises appear just by clicking your mouse. Click the animals and watch them play a game of ring toss! Keep clicking to bring 15 beautifully illustrated pages to life. Children at all reading levels can build their skills by listening to the story, reading along as Danny Glover narrates, or clicking on any word to hear it pronounced or defined through sound, video, photos, and animation. Discover more just by clicking words in the story. You'll never know what you'll find! Play four enriching, challenging games for hours of fun. You can play alone or with P.J. Rabbit. Choose the Traditional African stone game called Mancala, put together a puzzle, paint the animals with crazy camouflage, or match music. From "Just So Stories" by Rudyard Kipling, author of "The Jungle Book" and winner of the Nobel Prize for Literature.

1 weitere Tags
Traitedutainment

Game profile / Plain language

How the Leopard Got His Spots: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Microsoft Home
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Auditory, Side view, Text
Themes
Educational
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 1995

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