World Driver Championship Cover

IGDB / 3642

World Driver Championship

1999 Racing
One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effect Show full summary

One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effects for realistic weather conditions. Impressively the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, undoubtedly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about World Driver Championship: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effects for realistic weather conditions. Impressively the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, undoubtedly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed.

4 weitere Tags
Traitnintendo 64 exclusive Traitrace cars Traitretroachievements Traitsports cars

Game profile / Plain language

World Driver Championship: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Boss Game Studios
Publisher
Midway, Gradiente
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Third person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Nintendo 64 TBD
  • Nintendo 64 May 31, 1999

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