Hypaball Cover

IGDB / 36653

Hypaball

1986 Sport
Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains Show full summary

Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Hypaball: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic.

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Hypaball: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Odin Computer Graphics Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • ZX Spectrum 1987
  • Commodore C64/128/MAX 1986

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