Shalom: Knightmare III Cover

IGDB / 36672

Shalom: Knightmare III

1987 Adventure Role-playing (RPG)
In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting Vollständige Kurzbeschreibung anzeigen

In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home. Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.

Weltdesign Nicht eindeutig GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Shalom: Knightmare III: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home. Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.

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Merkmalanother world Merkmalboss fight Merkmalbreaking the fourth wall Merkmaldamsel in distress Merkmaldescendants of other characters Merkmalfan translation - portuguese Merkmalfan translation - spanish Merkmalflip screen Merkmalsaving the world

Spielprofil / Klartext

Shalom: Knightmare III: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Konami
Herausgeber
Konami
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • MSX 1987

Preise / Shops

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