Kensei: Sacred Fist Cover

IGDB / 36746

Kensei: Sacred Fist

1998 52 / 100 Arcade Fighting Racing

A 1998 3D-based fighting game developed by Konami Computer Entertainment Tokyo and published by Konami. It was later re-released in 2001 under the reissue title Kensei: Sacred Fist Value Series. The game is a straight-to-console release, without an arcade counterpart.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Kensei: Sacred Fist: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The Arcade game structure of Kensei comprises 10 stages, with the first eight being made up of random opponents. The specific playing character will encounter a sub-boss in the ninth stage while the tenth one will have them facing off against the crime lord Leimeng and the eleventh (and final) one will have the playing character battle against Leimeng's bodyguard Kaiya. Along with the classical Survival, Training, and Time Attack modes, a special mini-game can be activated once all characters have been unlocked: it's a "racing" mode where the player controls a character and makes it run through a circuit, using button mashing to gain speed.

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Game profile / Plain language

Kensei: Sacred Fist: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Konami Computer Entertainment Tokyo
Publisher
Konami
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • PlayStation Nov 19, 1998
  • PlayStation Nov 30, 1998
  • PlayStation 1998

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