Collision System Test Cover

IGDB / 369007

Collision System Test

Adventure Indie Role-playing (RPG)

In Collision System Test, words are a scarce resource, exploration is confusing, battles are annoying, and the storm around the castle of Finisterre is waiting to be tamed.

World design Nicht eindeutig GameplayExploration GameplayRole-playing

Deep dive / Spielprofil

Everything about Collision System Test: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The world has drawn its last breath. All that is left is Finisterre, a post-apocalyptic dream-like wasteland. Ocean Pop_media, a humanoid descendant of the rulers of Finisterre, escapes to the surface to find Finisterre in ruins. He spots the Finisterre Castle blazing in a fire that blinds the whole land and a strong wind surrounding it. He must work his way back to the castle and find a way to tame it, despite their inability to mutter a single sentence. Along his way, he will find no one to aid on his journey, seemingly endless ways to get lost, and fight the ghosts of this world's victims.

3 weitere Tags
Traitexperimental Traitexploration Traitsurreal

Watch / Trailer

Trailer

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Game profile / Plain language

Collision System Test: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
philRaco
Publisher
philRaco
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Mystery
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) TBD

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