The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses. The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.
IGDB / 37190
Formation Z
The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses. The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insis Show full summary
The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses. The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.
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World design is not clearly classified in IGDB
Deep dive / Spielprofil
Everything about Formation Z: story and gameplay
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Formation Z: release, platforms, and facts
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Studio & publishing
- Developer
- Hect, Jaleco
- Publisher
- Nippon Dexter Co., Ltd., Williams, Jaleco
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Side view
- Themes
- Action, Science fiction
Platform releases
- FM-7 1985
- MSX 1985
- PC-8800 Series Apr 01, 1986
- Sharp X1 Feb 01, 1986
- PC (Microsoft Windows) Jul 20, 2010
- Arcade Sep 01, 1984
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