A detective is called out to a crime scene where someone was horribly murdered, but there seemed to be no tracks or evidence left behind, as if the killer had miraculously hidden every trace of his existence, the only slight clue of a break-in being an opened window, but the idea was quickly thrown out since the incident took place on the 9th floor of an apartment complex. With much to analyze, you decide to rent out a cheap house on the outskirts of a nearby town to be closer to the scene, but the landlady sure gave you the creeps, talking cryptically about a certain "it" you should watch out for… And you soon realize what she was referring to as the nights grow darker by the day, sending chills down your spine.
IGDB / 376486
Let Me Inside
"Let Me Inside" is a short single-player horror game using the PSX aesthetic, made in the Godot Engine.
World design
Nicht eindeutig
GameplaySurvival
MoodHorror
Deep dive / Spielprofil
Everything about Let Me Inside: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
2 weitere Tags
Traitcreepy
Traitparanormal
Media / Screenshots
Let Me Inside screenshots and game world
Game profile / Plain language
Let Me Inside: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studios & ownership
Studio & publishing
- Developer
- Nicht angegeben
- Publisher
- Nicht angegeben
- Franchise
- Standalone
So spielt es sich
Spielprofil
- Modi
- Nicht angegeben
- Perspective
- First person
- Themes
- Horror, Survival
Wo & wann
Platform releases
- No release data available from IGDB.
Primärquellen
Official & external links
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