Dante's Purgatorio Cover

IGDB / 376496

Dante's Purgatorio

Adventure Hack and slash/Beat 'em up
Dante's Purgatorio was the planned sequel to Visceral Games' 2010 action-adventure game Dante's Inferno. The game would have seen protagonist Dante ascending Mount Purgatory to reunite with Beatrice and reach the Garden of Eden, inverting the descent structure of the original game. Each terrace of the mountain represented one of the Seven Deadly Sins, which Dante would have to purge from himself through "Vision Caves Show full summary

Dante's Purgatorio was the planned sequel to Visceral Games' 2010 action-adventure game Dante's Inferno. The game would have seen protagonist Dante ascending Mount Purgatory to reunite with Beatrice and reach the Garden of Eden, inverting the descent structure of the original game. Each terrace of the mountain represented one of the Seven Deadly Sins, which Dante would have to purge from himself through "Vision Caves" - playable memory sequences where he relived his past sins. Inspired by Uncharted 2's approach, Purgatorio aimed to replace cutscenes and quick-time events with scripted gameplay sequences maintaining player control. The game would have concluded with Lucifer tricking Dante and murdering him through Beatrice's form, setting up a third installment, Paradiso.

World design Nicht eindeutig MoodHorror GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

Everything about Dante's Purgatorio: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Dante's Purgatorio was the planned sequel to Visceral Games' 2010 action-adventure game Dante's Inferno. The game would have seen protagonist Dante ascending Mount Purgatory to reunite with Beatrice and reach the Garden of Eden, inverting the descent structure of the original game. Each terrace of the mountain represented one of the Seven Deadly Sins, which Dante would have to purge from himself through "Vision Caves" - playable memory sequences where he relived his past sins. Inspired by Uncharted 2's approach, Purgatorio aimed to replace cutscenes and quick-time events with scripted gameplay sequences maintaining player control. The game would have concluded with Lucifer tricking Dante and murdering him through Beatrice's form, setting up a third installment, Paradiso.

5 weitere Tags
Traitchristian themes Traitchristianity Traitdivine punishment Traitgood vs evil Traitmythology

Game profile / Plain language

Dante's Purgatorio: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Visceral Games
Publisher
Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player
Perspective
Third person
Themes
Action, Fantasy, Horror
03
Wo & wann

Platform releases

  • PlayStation 3 TBD
  • Xbox 360 TBD

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