Bolo Cover

IGDB / 376750

Bolo

1995 Arcade
This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to Show full summary

This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to the paddle, to a block or even combinations of the two. Even the blocks offer a big variety of effects: magnetizing the ball, teleporting the ball, obscuring the game field or the summoning of killer paddles are just a few of them. You can only save one game which gets deleted if you load it. Every level has a illustrated background. When scoring a high-score of 50,000 points or more you get access to a training mode where you can choose the levels directly.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to the paddle, to a block or even combinations of the two. Even the blocks offer a big variety of effects: magnetizing the ball, teleporting the ball, obscuring the game field or the summoning of killer paddles are just a few of them. You can only save one game which gets deleted if you load it. Every level has a illustrated background. When scoring a high-score of 50,000 points or more you get access to a training mode where you can choose the levels directly.

GenreArcade ThemeAction
1 weitere Tags
Traitbreakout/arkanoid clone

Watch / Trailer

Gameplay Video

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Dongleware
Publisher
Dongleware
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • DOS 1995
  • Mac 1995

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