This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to the paddle, to a block or even combinations of the two. Even the blocks offer a big variety of effects: magnetizing the ball, teleporting the ball, obscuring the game field or the summoning of killer paddles are just a few of them. You can only save one game which gets deleted if you load it. Every level has a illustrated background. When scoring a high-score of 50,000 points or more you get access to a training mode where you can choose the levels directly.
IGDB / 376750
Bolo
This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to Show full summary
This is a remake of the game Bolo for Atari ST. It is a Breakout variant with a twist: Your paddle is not restricted to the bottom of the screen -- it can move all around the screen. Your goal is still to destroy all the blocks on the game field. There are a lot of gimmicks in the 50 levels: lack of gravity, ice levels with slippery controls or various paddle forms. Sometimes a rubber band is used to tie the ball to the paddle, to a block or even combinations of the two. Even the blocks offer a big variety of effects: magnetizing the ball, teleporting the ball, obscuring the game field or the summoning of killer paddles are just a few of them. You can only save one game which gets deleted if you load it. Every level has a illustrated background. When scoring a high-score of 50,000 points or more you get access to a training mode where you can choose the levels directly.
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Studio & publishing
- Developer
- Dongleware
- Publisher
- Dongleware
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action
Platform releases
- DOS 1995
- Mac 1995
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