J.League Greatest Eleven Soccer Cover

IGDB / 37684

J.League Greatest Eleven Soccer

1993 Sport
Soccer game released in 1993 for the PC Engine. J.League Greatest Eleven is a soccer game for the PC Engine published by Nichibutsu/Nihon Bussan. Despite the similar name, it has no relation to Konami's J-League Winning Eleven series. The game features the Japanese soccer league's ten teams from its inaugural 1993 season. There's an exhibition mode with support for four players and a league mode where 1 or 2 player Show full summary

Soccer game released in 1993 for the PC Engine. J.League Greatest Eleven is a soccer game for the PC Engine published by Nichibutsu/Nihon Bussan. Despite the similar name, it has no relation to Konami's J-League Winning Eleven series. The game features the Japanese soccer league's ten teams from its inaugural 1993 season. There's an exhibition mode with support for four players and a league mode where 1 or 2 players can face off against the computer. The game also offers an option to play with four human players, but only in the exhibition mode.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about J.League Greatest Eleven Soccer: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Soccer game released in 1993 for the PC Engine. J.League Greatest Eleven is a soccer game for the PC Engine published by Nichibutsu/Nihon Bussan. Despite the similar name, it has no relation to Konami's J-League Winning Eleven series. The game features the Japanese soccer league's ten teams from its inaugural 1993 season. There's an exhibition mode with support for four players and a league mode where 1 or 2 players can face off against the computer. The game also offers an option to play with four human players, but only in the exhibition mode.

2 weitere Tags
Traitlicensed game Traitsoccer

Game profile / Plain language

J.League Greatest Eleven Soccer: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
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Franchise
J.League
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • TurboGrafx-16/PC Engine Jun 14, 1993

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