Super Conflict: The Mideast Cover

IGDB / 38421

Super Conflict: The Mideast

1993 Simulator Strategy
Super Conflict: The Mideast is a strategy game that compares itself to a game of chess: there are two sides (Blue or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal grid, and each space has its own terrain type and can be occupied by one unit. You move your units around an Vollständige Kurzbeschreibung anzeigen

Super Conflict: The Mideast is a strategy game that compares itself to a game of chess: there are two sides (Blue or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal grid, and each space has its own terrain type and can be occupied by one unit. You move your units around and attack enemy units in adjacent hexagons. There are also cities, airports, and shipyards, which you can occupy and use for your own purposes (ie. to repair a unit). Depending on the skill level or scenario you can also construct factories to produce additional units.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Super Conflict: The Mideast: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Super Conflict: The Mideast is a strategy game that compares itself to a game of chess: there are two sides (Blue or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal grid, and each space has its own terrain type and can be occupied by one unit. You move your units around and attack enemy units in adjacent hexagons. There are also cities, airports, and shipyards, which you can occupy and use for your own purposes (ie. to repair a unit). Depending on the skill level or scenario you can also construct factories to produce additional units.

Spielprofil / Klartext

Super Conflict: The Mideast: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Manley & Associates
Herausgeber
Vic Tokai
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Warfare
03
Wo & wann

Plattform-Veröffentlichungen

  • Super Nintendo Entertainment System 1994
  • Super Nintendo Entertainment System Mar 1993

Preise / Shops

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