Cocoto Platform Jumper Cover

IGDB / 3861

Cocoto Platform Jumper

2004 36 / 100 Platform
A long time ago in a faraway land, strange little creatures lived in the depths of Abyss. Cocoto, his little devil friends and the mysterious Fairy protect the secret of the magma - the source of their power - in a magic cauldron. Meanwhile, Zaron, the god of lightning who lusts after this force, is up to something. He can count on the rulers of the other kingdoms that Cocoto must cross. The tragic kidnapping of Shin Show full summary

A long time ago in a faraway land, strange little creatures lived in the depths of Abyss. Cocoto, his little devil friends and the mysterious Fairy protect the secret of the magma - the source of their power - in a magic cauldron. Meanwhile, Zaron, the god of lightning who lusts after this force, is up to something. He can count on the rulers of the other kingdoms that Cocoto must cross. The tragic kidnapping of Shiny, Baggy and Neuro has left Cocoto alone to watch over the cauldron. Refusing to leave his friends, he will set out to find them with Fairy.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Cocoto Platform Jumper: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A long time ago in a faraway land, strange little creatures lived in the depths of Abyss. Cocoto, his little devil friends and the mysterious Fairy protect the secret of the magma - the source of their power - in a magic cauldron. Meanwhile, Zaron, the god of lightning who lusts after this force, is up to something. He can count on the rulers of the other kingdoms that Cocoto must cross. The tragic kidnapping of Shiny, Baggy and Neuro has left Cocoto alone to watch over the cauldron. Refusing to leave his friends, he will set out to find them with Fairy.

3 weitere Tags
Traitdigital distribution Traitpolygonal 3d Traitwiiware

Game profile / Plain language

Cocoto Platform Jumper: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Neko Entertainment
Publisher
Bigben Interactive, Neko Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Wii Apr 27, 2009
  • Nintendo GameCube Dec 10, 2004
  • PC (Microsoft Windows) Dec 07, 2006
  • PlayStation 2 Jul 02, 2004
  • Wii Jun 12, 2009

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