Museum Guard: Exhibit Unknown Cover

IGDB / 387204

Museum Guard: Exhibit Unknown

Indie Simulator

Museum Guard: Exhibit Unknown is a horror game playable solo or in optional online co-op for up to 4 players. Work the night shift in a museum where exhibits refuse to stay quiet. Patrol halls, investigate anomalies, and decide when to document and when to run.

Weltdesign Nicht eindeutig StimmungHorror SpielmodusKoop SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Museum Guard: Exhibit Unknown: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
(1949) Grand Opening of the Museum of Natural Sciences In 1949, the Museum of Natural Sciences opened its doors in post-war Berlin under the direction of its founder, Arthur Weber. As a respected historian and curator, Weber was widely admired for his encyclopedic knowledge and meticulous attention to detail. At the opening ceremony, he personally greeted all his guests, proudly presenting the museum as both an archive of the past and a promise for the future. Privately though, Arthur was a reserved and solitary man. He spent most of his time among his exhibits and archives often preferring artifacts to people. Colleagues described him as distant, even cold, while others quietly noted that he seemed to care more for the museum than for those around him. To Arthur, history was not something to be observed from a distance. It was something to be felt. Arthur’s Vision Arthur’s lifelong Vollständige Beschreibung anzeigen

(1949) Grand Opening of the Museum of Natural Sciences In 1949, the Museum of Natural Sciences opened its doors in post-war Berlin under the direction of its founder, Arthur Weber. As a respected historian and curator, Weber was widely admired for his encyclopedic knowledge and meticulous attention to detail. At the opening ceremony, he personally greeted all his guests, proudly presenting the museum as both an archive of the past and a promise for the future. Privately though, Arthur was a reserved and solitary man. He spent most of his time among his exhibits and archives often preferring artifacts to people. Colleagues described him as distant, even cold, while others quietly noted that he seemed to care more for the museum than for those around him. To Arthur, history was not something to be observed from a distance. It was something to be felt. Arthur’s Vision Arthur’s lifelong ambition was to create the perfect installation. What began as a scholarly interest slowly mutated into an obsession with one specific subject: humanity’s relationship with fear. He studied how fear shaped belief, memory and behavior across cultures and different periods in time. Using experimental combinations of sound, lighting and environmental design, Arthur attempted to recreate emotional states rather than historical moments. Over time, his work took on a spiritual dimension. He became convinced that fear was not merely a reaction, but a living force, one that can be contained, studied, and preserved. What started as a private research project hidden within unused sections of the museum grew into an elaborate, immersive installation. Before it can be unveiled, Arthur Weber disappeared after closing hours. His office was found undisturbed. His research remained fragmented and incomplete. Officially, he was presumed dead. (1999) New Security Guard Hire Your name is Jakob Müller. It’s 1999 and work is scarce. You find a small listing buried in the classifieds: Museum of Natural Sciences seeking night security. Excellent pay. Overnight shifts only. No further details. With little money left and no better options, you make the call. The interview is brief. Your first shift begins almost immediately. As the doors close for the night, you realize the museum is still very much still awake.

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Ansehen / Trailer

Gameplay Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Museum Guard: Exhibit Unknown: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
youpiepoopie
Herausgeber
youpiepoopie
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspektive
First person
Themen
Action, Horror, Mystery, Thriller
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) TBD

Preise / Shops

Museum Guard: Exhibit Unknown Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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