Ninja Hamster Cover

IGDB / 39150

Ninja Hamster

1987 Fighting
After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction o Show full summary

After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction of the joystick/keyboard to pull off various kicks to hurt your opponent. Each fighter has a energy bar and an apple and when either is hit then their bar decreases but the bar will keep increasing when not hit. Once the bar is empty then the losing fighter is knocked down and part of his apple is removed. The winner of the fight is the fighter who removes the whole of his opponents apple. If you win then you move on to the next fighter. There is a two player option where the two players fight each other but both have two apples.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Ninja Hamster: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction of the joystick/keyboard to pull off various kicks to hurt your opponent. Each fighter has a energy bar and an apple and when either is hit then their bar decreases but the bar will keep increasing when not hit. Once the bar is empty then the losing fighter is knocked down and part of his apple is removed. The winner of the fight is the fighter who removes the whole of his opponents apple. If you win then you move on to the next fighter. There is a two player option where the two players fight each other but both have two apples.

6 weitere Tags
Traithand-to-hand combat Traitmartial arts Traitmelee Traitninja Traitregenerating health Traitsingle-screen level

Game profile / Plain language

Ninja Hamster: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
CRL Group PLC
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Amstrad CPC 1987
  • Commodore C64/128/MAX 1987
  • ZX Spectrum 1987

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