Magical Drop III Cover

IGDB / 39347

Magical Drop III

1997 Puzzle
Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also develo Show full summary

Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also developed for the Neo Geo. This games adds representatives for the remaining Tarot Major Arcana, as well as introducing a "daughter" Strength character that more closely resembles the traditional depiction of Strength. The game adds a third button, which allows players to add rows to their field at any time. Additionally, attacks now sends lines to the opponent in non-even rows that vary by character. Hirameki mode is replaced by Adventure Mode, which is a board game that challenges players to reach Empress before CPU-controlled rivals. The English versions of Magical Drop III remove the hardest difficulty setting in Vs. CPU Mode and rival opponents in Adventure Mode.

World design Nicht eindeutig GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

Everything about Magical Drop III: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also developed for the Neo Geo. This games adds representatives for the remaining Tarot Major Arcana, as well as introducing a "daughter" Strength character that more closely resembles the traditional depiction of Strength. The game adds a third button, which allows players to add rows to their field at any time. Additionally, attacks now sends lines to the opponent in non-even rows that vary by character. Hirameki mode is replaced by Adventure Mode, which is a board game that challenges players to reach Empress before CPU-controlled rivals. The English versions of Magical Drop III remove the hardest difficulty setting in Vs. CPU Mode and rival opponents in Adventure Mode.

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Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Magical Drop III: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Data East
Publisher
Data East, G-MODE Corporation, D4 Enterprise
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • Arcade Feb 25, 1997
  • Zeebo Apr 22, 2010
  • Wii Dec 27, 2010
  • Wii Jul 06, 2010
  • Wii Jan 14, 2011
  • Neo Geo AES Apr 25, 1997

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