Max in Ghostpix Cover

IGDB / 395013

Max in Ghostpix

2006 Indie Puzzle

Max in Ghostpix, also known as simply Ghostpix, is a homebrew nonogram game made by Marc Robledo for the GamePark 32 handheld console as part of the GBAX 2005 Coding Competition. It later received a full release on December of 2006, along with a port for the GP2X handheld console.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Max in Ghostpix: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Max was a normal human boy, until the night before his ninth birthday. His father awakened his ghost powers. Then he explained to him that he was a descendant of a ghost family. Ghosts are the most clever creatures, they must keep training their brains. They have also cool powers like age changing or shape shifting! Max loves being a ghost, but his first training day has arrived...

11 weitere Tags
Traitchild protagonist Traitfree Traitgames released for unsupported platforms Traitghost Traitghosts Traitgp2x Traitgp2x wiz Traitgp32 Traithomebrew Traitnonogram Traitnonograms

Game profile / Plain language

Max in Ghostpix: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Marc Robledo
Publisher
Marc Robledo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 2006

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