Ozzie's World Cover

IGDB / 398686

Ozzie's World

1994 Adventure Point-and-click Puzzle
Ozzie's World is an educational point-and-click adventure game released in 1994, featuring a young sea otter named Ozzie S. Otter. Designed for children aged 3 to 10, the game focuses on teaching ecology, science, and environmental awareness through interactive exploration of five main environments: Ozzie’s house, a garden, a forest, a beach, and a veterinary clinic. The game includes over 40 "off-screen" science ex Show full summary

Ozzie's World is an educational point-and-click adventure game released in 1994, featuring a young sea otter named Ozzie S. Otter. Designed for children aged 3 to 10, the game focuses on teaching ecology, science, and environmental awareness through interactive exploration of five main environments: Ozzie’s house, a garden, a forest, a beach, and a veterinary clinic. The game includes over 40 "off-screen" science experiments that children can perform in the real world using common household items, such as creating a solar cooker or a terrarium. Additionally, the game features various integrated activities like jigsaw puzzles, memory matches, and coloring books to help develop problem-solving skills and memory.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Ozzie's World is an educational point-and-click adventure game released in 1994, featuring a young sea otter named Ozzie S. Otter. Designed for children aged 3 to 10, the game focuses on teaching ecology, science, and environmental awareness through interactive exploration of five main environments: Ozzie’s house, a garden, a forest, a beach, and a veterinary clinic. The game includes over 40 "off-screen" science experiments that children can perform in the real world using common household items, such as creating a solar cooker or a terrarium. Additionally, the game features various integrated activities like jigsaw puzzles, memory matches, and coloring books to help develop problem-solving skills and memory.

GameplayPuzzles GenreAdventure GenrePoint-and-click GenrePuzzle ThemeEducational ThemeKids ThemeNon-fiction
7 weitere Tags
Trait1990s Traitbiology Traitedutainment Traitenvironmentalism Traitminigames Traitotter Traitscience

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Digital Impact Inc
Publisher
Digital Impact Inc, Micromedia B.V., Softkey
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Educational, Kids, Non-fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 1994
  • PC (Microsoft Windows) 1995
  • Mac 1994
  • Mac 1995

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