Undercurrent Cover

IGDB / 399199

Undercurrent

Adventure Indie

You are a diplomat in interstellar negotiations when a remote station on an ocean world goes quiet. Your brother works there, so you secure the mission. Something inside is wrong. The longer you stay, the harder it gets to act like yourself. What you discover may change the very nature of humanity.

World design Nicht eindeutig ExperienceStory-focused ExperienceChoices MoodHorror

Deep dive / Spielprofil

Everything about Undercurrent: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
In the year 2250, humankind has spread among the stars with the help of the Bakhan, an alien civilization slowly dying out from an incurable disease. From the center of the Milky Way, the Bakhan are searching the cosmos for advanced life, gifting technology in return for any medical knowledge that could end the grey death. Thalas, an ocean planet located within Earth’s reach, may hold the answer. In bioscience, it is known as a synonym for symbiosis, all its lifeforms connected into one whole. In politics, it is a bargaining chip, one of the most politically sensitive postings in known universe. The game begins when its science station goes dark. The player character is Ava Horvat, a diplomatic envoy to the Bakhan, guided by the motto “You wouldn’t abandon ship in a storm just because you couldn’t control the winds.” Her younger brother is a radiologist stationed on Thalas. She makes s Show full description

In the year 2250, humankind has spread among the stars with the help of the Bakhan, an alien civilization slowly dying out from an incurable disease. From the center of the Milky Way, the Bakhan are searching the cosmos for advanced life, gifting technology in return for any medical knowledge that could end the grey death. Thalas, an ocean planet located within Earth’s reach, may hold the answer. In bioscience, it is known as a synonym for symbiosis, all its lifeforms connected into one whole. In politics, it is a bargaining chip, one of the most politically sensitive postings in known universe. The game begins when its science station goes dark. The player character is Ava Horvat, a diplomatic envoy to the Bakhan, guided by the motto “You wouldn’t abandon ship in a storm just because you couldn’t control the winds.” Her younger brother is a radiologist stationed on Thalas. She makes sure she gets sent in to find out what happened. The crew she comes to rescue is frightened and hiding. Conversations become negotiations as Ava attempts to reconstruct what is happening on Thalas and how to escape its grasp. Except, the longer they are all there, the harder it becomes to find the right words as the mystery deepens. One thing is certain - You can't stay who you are.

ExperienceStory-focused ExperienceChoices MoodHorror GenreAdventure GenreIndie ThemeHorror ThemeMystery ThemeScience fiction
8 weitere Tags
Traitalien world Traitbranching narrative Traitchoices matter Traitdark Traithand-drawn Traitmultiple endings Traitpsychological horror Traitstory rich

Game profile / Plain language

Undercurrent: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mikrokozmos
Publisher
Mikrokozmos
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view, Third person
Themes
Horror, Mystery, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) TBD

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