Mighty Bomb Jack Cover

IGDB / 40531

Mighty Bomb Jack

1986 53 / 100 Adventure Arcade Platform
A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Show full summary

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Mighty Bomb Jack: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages Show full description

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Mighty Bomb Jack: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tecmo
Publisher
Elite Systems, Tecmo Koei Games, Tecmo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo 3DS Sep 26, 2012
  • Nintendo 3DS Oct 25, 2012
  • Nintendo 3DS Dec 06, 2012
  • Wii Apr 27, 2007
  • Wii May 07, 2007
  • Wii Feb 06, 2007
  • Nintendo Entertainment System Jul 1987
  • Family Computer Apr 24, 1986
  • Wii U Jan 23, 2014
  • Wii U Mar 27, 2014
  • Nintendo Entertainment System 1992
  • Amiga 1990
  • Commodore C64/128/MAX 1990
  • DOS 1990
  • Wii U Feb 05, 2014
  • Nintendo Entertainment System 1987

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