Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released. Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology
IGDB / 40610
Bloody Human Freeway
Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of peopl Show full summary
Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released. Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology
Deep dive / Spielprofil
Everything about Bloody Human Freeway: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Bloody Human Freeway: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Activision
- Publisher
- Nicht angegeben
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player, Split screen
- Perspective
- Bird view / Isometric
- Themes
- Comedy
Platform releases
- Atari 2600 Nov 06, 2003
- PC (Microsoft Windows) Nov 06, 2003
- Mac Nov 06, 2003
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