Bloody Human Freeway Cover

IGDB / 40610

Bloody Human Freeway

2003 Platform
Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of peopl Show full summary

Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released. Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Bloody Human Freeway: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released. Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology

2 weitere Tags
Traitfreeware Traitprototype

Game profile / Plain language

Bloody Human Freeway: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Activision
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Bird view / Isometric
Themes
Comedy
03
Wo & wann

Platform releases

  • Atari 2600 Nov 06, 2003
  • PC (Microsoft Windows) Nov 06, 2003
  • Mac Nov 06, 2003

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