Pac-Man 4K Cover

IGDB / 40655

Pac-Man 4K

2008 Arcade Puzzle
The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing t Show full summary

The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.

GameplayPuzzles GenreArcade GenrePuzzle ThemeAction
3 weitere Tags
Traithomebrew Traitpac-man clone Traitunofficial

Watch / Trailer

Gameplay Video

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Dennis Debro
Publisher
AtariAge
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Atari 2600 2008

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