Red Sea Crossing Cover

IGDB / 40773

Red Sea Crossing

1983 Adventure
Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007. "It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a Show full summary

Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007. "It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a local religious magazine but couldn't remember the name. In August of 2011 another AtariAge member found the original ad laying to rest that the game was indeed released in 1983."

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Red Sea Crossing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007. "It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a local religious magazine but couldn't remember the name. In August of 2011 another AtariAge member found the original ad laying to rest that the game was indeed released in 1983."

1 weitere Tags
Traitchristian themes

Game profile / Plain language

Red Sea Crossing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Steve Stack
Publisher
Steve Stack
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Atari 2600 Jun 01, 1983

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