Monster Rancher Cover

IGDB / 4104

Monster Rancher

1997 52 / 100 Role-playing (RPG) Simulator Strategy

Monster Rancher is a console game released in 1997 for the PlayStation system. It is the first game in Tecmo's Monster Rancher series, featuring the raising, fighting, and breeding of monsters.

Weltdesign Nicht eindeutig SpielmodusMultiplayer GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Monster Rancher: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs (CDs). Players can use any readable CD, and the game creates a monster using the data stored on it. Certain CDs would result in unique monsters: for example, some Christmas music albums will give the player a monster of type "Santa". Once the player has two or more monsters in reserve, they can be combined, creating a new monster with traits of both 'parents.' Once the player has a monster, it can then be raised to be a fighting machine. There are six stats that determine how the monster does in battle: Power fuels physical attacks, Intelligence fuels and defends against energy attacks, Life determines monster's hit points, Skill affects accuracy, Speed helps evade opponents' attacks, and Defense reduces damage received from physical attacks. Monsters tra Vollständige Beschreibung anzeigen

Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs (CDs). Players can use any readable CD, and the game creates a monster using the data stored on it. Certain CDs would result in unique monsters: for example, some Christmas music albums will give the player a monster of type "Santa". Once the player has two or more monsters in reserve, they can be combined, creating a new monster with traits of both 'parents.' Once the player has a monster, it can then be raised to be a fighting machine. There are six stats that determine how the monster does in battle: Power fuels physical attacks, Intelligence fuels and defends against energy attacks, Life determines monster's hit points, Skill affects accuracy, Speed helps evade opponents' attacks, and Defense reduces damage received from physical attacks. Monsters train either by doing chores nearby, or can be sent to be trained by experts, where they have the chance to gain new attack techniques. The primary way to advance through the game is through monster fighting tournaments. While in battle, each monster has attacks available to it, some moves are only available at close range, others from a distance. Players cannot control the monster directly in a fight, but can call for their monster to stay away or close in, and attack with whichever move is available at the current range.

10 weitere Tags
Merkmaladapted to - anime Merkmaladapted to - tv show Merkmalanime Merkmalanthropomorphism Merkmalbreeding Merkmaldeath Merkmalghosts Merkmalmusic-generated content Merkmalplaystation underground Merkmalpolygonal 3d

Spielprofil / Klartext

Monster Rancher: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Tecmo
Herausgeber
Tecmo
Franchise
monster rancher
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspektive
Nicht angegeben
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation Jul 24, 1997
  • PlayStation Nov 15, 1997

Preise / Shops

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Edition und Plattform gezielt suchen

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