A physics action puzzle game in which players freely place items in a virtual space powered by a physics engine, then use their interactions to achieve each stage's goal. Multiple game modes are available, including "Puzzle" for solving stage-based challenges, "Track Race" for rolling a ball through a course, and "Rocket Doll" for launching a figure as far as possible using rockets. A built-in stage editor allows players to create their own contraptions using joints, rubber, motors, and more — encouraging creative thinking and an understanding of physical principles. Over 100 user-created stages are included. Winner of the Editorial Award at the 2009 Madonomori Awards.
IGDB / 410814
Asobutsuri
A physics action puzzle game in which players freely place items in a virtual space powered by a physics engine, then use their interactions to achieve each stage's goal. Multiple game modes are available, including "Puzzle" for solving stage-based challenges, "Track Race" for rolling a ball through a course, and "Rocket Doll" for launching a figure as far as possible using rockets. A built-in stage editor allows pl Show full summary
A physics action puzzle game in which players freely place items in a virtual space powered by a physics engine, then use their interactions to achieve each stage's goal. Multiple game modes are available, including "Puzzle" for solving stage-based challenges, "Track Race" for rolling a ball through a course, and "Rocket Doll" for launching a figure as far as possible using rockets. A built-in stage editor allows players to create their own contraptions using joints, rubber, motors, and more — encouraging creative thinking and an understanding of physical principles. Over 100 user-created stages are included. Winner of the Editorial Award at the 2009 Madonomori Awards.
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Studio & publishing
- Developer
- D.Ikushima
- Publisher
- D.Ikushima
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Nicht angegeben
Platform releases
- PC (Microsoft Windows) Jan 29, 2009
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