Knell Cover

IGDB / 412371

Knell

Arcade Indie Shooter

You are the last bellkeeper of a plague-dead parish. Each night you climb the tower and ring the passing bell for the dead, as the office demands. But the bell has begun calling something back. Now every night is a vigil: survive from the first toll until the matins bell at dawn — twenty minutes of dark, and everything in it wants your candle out.

World design Nicht eindeutig GameplaySurvival Game feelChallenging GameplayCombat-focused StructureRoguelike

Deep dive / Spielprofil

Everything about Knell: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The plague took the parish. Not slowly, and not in any order that let the dead be buried properly — there were pits, and there were pyres, and afterwards there was nobody left to ring for anyone. Only the bell remembers them now, and the bell must be kept. A passing bell is rung as a soul leaves the body, to say: pray now. This one has begun calling something back instead. Every night the dead rise to silence it, and every night one keeper stands in the churchyard between them and the rope. A keeper's life is a lit candle; the dead do not wound you, they gutter you. When the wick fails, the vigil ends. The slain give up the lights that were lit for them. Gather those, lay them to rest, and grow strong enough to last the hour — because the night sends its officers in turn. At the tenth toll the Verger comes, who kept order in processions in life and keeps it still. At the twentieth, the Show full description

The plague took the parish. Not slowly, and not in any order that let the dead be buried properly — there were pits, and there were pyres, and afterwards there was nobody left to ring for anyone. Only the bell remembers them now, and the bell must be kept. A passing bell is rung as a soul leaves the body, to say: pray now. This one has begun calling something back instead. Every night the dead rise to silence it, and every night one keeper stands in the churchyard between them and the rope. A keeper's life is a lit candle; the dead do not wound you, they gutter you. When the wick fails, the vigil ends. The slain give up the lights that were lit for them. Gather those, lay them to rest, and grow strong enough to last the hour — because the night sends its officers in turn. At the tenth toll the Verger comes, who kept order in processions in life and keeps it still. At the twentieth, the Congregation: a golem pressed together out of the ash of everyone who ever prayed here. Survive until matins, the first prayer of dawn, and the bell has been kept one more night. Sweep up the ash at the end and the parish is restored by a little. Then the sun goes down again.

GameplaySurvival Game feelChallenging GameplayCombat-focused StructureRoguelike GenreArcade GenreIndie GenreShooter ThemeAction ThemeFantasy ThemeSurvival
18 weitere Tags
Trait2d Traitaction roguelike Traitatmospheric Traitbullet heaven Traitbullet hell Traitcontroller support Traitdark Traitdifficult Traitgothic Traithorde survival Traitpermadeath Traitpixel art Traitplague Traitreplay value Traitroguelite Traitsurvivors like Traittop-down Traitundead

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Gameplay Trailer

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Game profile / Plain language

Knell: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mainframe Gaming
Publisher
Mainframe Gaming
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Fantasy, Survival
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Oct 27, 2026
  • PC (Microsoft Windows) Aug 04, 2026
  • Linux Oct 27, 2026
  • Linux Aug 04, 2026
  • Mac Oct 27, 2026
  • Mac Aug 04, 2026

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