Nankin no Adventure Cover

IGDB / 41401

Nankin no Adventure

1988 Adventure
A Famicom Disk System adventure game developed by Sunsoft in 1988. Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that Vollständige Kurzbeschreibung anzeigen

A Famicom Disk System adventure game developed by Sunsoft in 1988. Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story. Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Nankin no Adventure: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

A Famicom Disk System adventure game developed by Sunsoft in 1988. Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story. Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.

2 weitere Tags
Merkmalanime Merkmalbased on - comics

Spielprofil / Klartext

Nankin no Adventure: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Tokyo Design Center
Herausgeber
SUNSOFT
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspektive
Nicht angegeben
Themen
Comedy
03
Wo & wann

Plattform-Veröffentlichungen

  • Family Computer Disk System Dec 09, 1988

Preise / Shops

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Offizielle Shops

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