Spirits & Spells Cover

IGDB / 4165

Spirits & Spells

2002 25 / 100 Platform
Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister labora Show full summary

Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister laboratories. Only one person at a time is allowed to enter the world of the dead, so Alicia and Greg must take turns in order to make their way through the danger that awaits them. Friends like the Goblin and Jack O'Lantern will teach them magic tricks that will help them to overcome obstacles along the way. They must find the Mad Scientist's laboratory to get their friends home safe and sound.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Spirits & Spells: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister laboratories. Only one person at a time is allowed to enter the world of the dead, so Alicia and Greg must take turns in order to make their way through the danger that awaits them. Friends like the Goblin and Jack O'Lantern will teach them magic tricks that will help them to overcome obstacles along the way. They must find the Mad Scientist's laboratory to get their friends home safe and sound.

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Gameplay Video

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Game profile / Plain language

Spirits & Spells: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Kalisto Entertainment
Publisher
MTO, Wanadoo Edition, DreamCatcher Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspective
Third person
Themes
Action, Horror, Kids
03
Wo & wann

Platform releases

  • Nintendo GameCube Sep 29, 2003
  • Nintendo GameCube May 30, 2003
  • Nintendo GameCube Jun 19, 2003
  • PlayStation 2 Dec 13, 2002
  • PlayStation 2 Jun 19, 2003

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