A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
IGDB / 41739
A-Ressha de Ikou
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actio Vollständige Kurzbeschreibung anzeigen
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
Detailanalyse / Spielprofil
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Gameplay Video
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Spielprofil / Klartext
A-Ressha de Ikou: Release, Plattformen und Fakten
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Studio & Veröffentlichung
- Entwickler
- Artdink, Artdink
- Herausgeber
- Pony Canyon, Pony Canyon, Artdink
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Bird view / Isometric
- Themen
- Nicht angegeben
Plattform-Veröffentlichungen
- PC-8800 Series Jan 1986
- MSX 1989
- PC-9800 Series 1987
- Sharp MZ-2200 1987
- Sharp X1 1986
- MSX2 1989
- FM-7 Dec 1985
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